AI Insights · Timothy · September 2021
Top 5 io Games on Android in Switzerland for Q3 2021
Analyzing the performance of top io games on Android in Switzerland during Q3 2021, focusing on their weekly downloads, revenue, and active user trends.
During the third quarter of 2021, the top io games on the Android platform in Switzerland demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each of these games fared:
Snake Rivals - Fun Snake Game from Supersolid exhibited a consistent trend in weekly revenue, peaking at $239 in the week of August 2. However, by the end of September, the weekly revenue had dropped to $166. The game’s weekly downloads showed a steady decline, starting at 177 in late June to 108 by the end of September. Meanwhile, the weekly active users also saw a gradual decrease from 685 to 450 over the same period.
Agar.io by Miniclip.com showed fluctuating revenue, with a notable peak at $319 in the final week of September. The downloads remained relatively stable, fluctuating between 102 and 160 per week. The active user count experienced a slight decline from 1.05K at the end of June to 823 by the end of September.
Ancient Battle from Lion Studios saw its revenue peak at $157 in the first week of July before experiencing a general decline, ending at $64 in the last week of September. Downloads also fluctuated, peaking at 73 in mid-September but dropping to 42 by the end of the quarter. Active users similarly declined from 272 at the end of June to 211 by the end of September.
Little Big Snake by Shockwave LLC had a more volatile revenue pattern, with peaks at $162 in the last week of September. Downloads were relatively stable, ranging between 32 and 50 per week. The active user base showed minor fluctuations, maintaining around 210 to 242 users throughout the quarter.
Worms Zone .io - Hungry Snake from CASUAL AZUR GAMES demonstrated strong performance with its highest revenue at $188 in the first week of August. Weekly downloads showed significant fluctuations, peaking at 1.03K in mid-July and later stabilizing around 529 by the end of September. The game also maintained a robust active user base, starting at 6.77K at the end of June and ending the quarter at 6.41K.
These insights are based on data from Sensor Tower, where more detailed analytics can be explored.